11/10/2025 ⚠️NOTICES⚠️: Due the nature of the server running on Experimental Dayz there has been issue with modding. This project is paused until further notices. I’ll need to format the server and get Prox Mox running so I can host the server in Windows environment.
🌐 DayZ Server is Live!
(Linux-hosted via DayZ Experimental Launcher)
Because DayZ Stable can’t be hosted on Linux yet, you’ll need to use the DayZ Experimental Launcher to join. The server auto-checks for mod updates using Steam Workshop Mod IDs.
🔧 Server Features & Progress
- ✅ Mods prepared and working
- ⚙️ Custom configuration in progress:
- Random weapon spawns (with/without attachments)
- Randomized wear conditions
🧑🌾 Traders, AI, and Quests
- ✅ Traders added
- ✅ AI with patrol routes based on zone difficulty
- 🧩 Quest mod included with early quest chains in development
- 🏕️ “Hilltop Colony” inspired first spawn point
🎯 Loot System
- Working on loot balance:
- Rewarding, but not grindy
- Adjusting drop rates for better pacing
- Keycards mod added:
- Keycards drop as loot
- Used to access special rooms with randomized loot (weapons, attachments, food, etc.)
⚔️ PVE Focus with PvP Zones
- Certain areas will enforce 1st person only PvP for high-stakes encounters
- The server is mainly PVE
- Certain areas will enforce 1st person only PvP for high-stakes encounters
✅ What’s Done?
- Server deployment
- Test mods
- Backend and server level configuration
🛠️ What’s needs to be fixing and is currently working on?
- Auto updates issue lock mods or server restart?
- Quests
- Traders pricing
- Modded Vehicles
- Persistent building with zone claim using flag system
- Player limit
- Message of the day
