Planning for Proxmox migration changes has started!

I’m currently looking into how to host game servers that currently is only able to run on windows environment such as DayZ.

Context: Recently, I tried setting up a modded DayZ server, but ran into a limitation: the only hostable version on Linux (via Pterodactyl Eggs or Dockerhub) is the DayZ Experimental branch. That caused problems with mods that rely on Steam IDs.

When I tested a non-Experimental server on my Windows installation, everything worked perfectly with the expansion mods. The downside? My main PC isn’t meant to stay on 24/7, so uptime would be an issue.

Ofcourse I won’t be able to have the uptime I want with the DayZ Server since I’m that kind of a person that turns off his power switch when not in use. So whatever the solution was it must be able to run on the server which is never turned off unless force majeure.

Proxmox was the solution

That’s where Proxmox comes in. I’ve started looking into it as a long-term solution. It’s basically a virtualization operating system — think VMware or VirtualBox, but leaner and with near-native performance (only about 1–3% lower). With Proxmox, I can host both Ubuntu and Windows environments side by side, keeping my current Ubuntu setup running while also spinning up a Windows VM for DayZ.

I’m still in the planning and testing phase, but this approach looks promising for running Windows-only servers with proper uptime — without sacrificing my existing setup.